Go on a visual ride through the 80s and inhale the neon-air again. Enjoy the pixel-art, the logos, the fonts and rediscover the tools of the makers on 300 extraordinary pages. Well-known programmers and artists are looking back to their productions – sceners who have started with the Atari ST and are still working in todays creative IT business.
From 1984 to 1994 and beyond. The complete anthology will encompass three volumes with 1000 pages packed by pixel fascination, interviews, demos, games, tools and computer history – presented in an all new manner. It covers the search for artistic expression and searches for the contemporary reasons. Each volume needs to be crowdfunded (once per year).
Original pixels are used to build an immersive layout. Mini-Features adding infos on the origin of the screen art.
To capture the fast-paced movements all demo screens were taken by an emulator and rearranged on paper.
Style-forming artists like Rob Hubbard, Steve Bak or Pete Lyon let their marks on the Atari ST Demoscene.
Scene vs. Scene. On the Atari ST the non-custom chip philosophy led to the creation of near-identical Amiga copies.
Double-page-features explain pop cultural influences. Pixel art often took the profit, like here from Megadeth.
Wide picture sequences present the complex motion of the demo screens, thus scroller are scrolling on paper.
Gundolf S. Freyermuth in 2016, professor of Media and Game studies
Sign of the Times. Raster colors transformed the screen into a digital allegory of painting. Let’s put the disc back into the floppy drive and focus on the intensive engagement of digital artists and programmers of the 80s. How did those bedroom coders manage to overcome hardware limits by software? How was convincing pixel graphics made? What was it like to act in a digital underground society? Which mindset was needed?
The biopic retrospective contains a year of research. The author has read many historic press articles and also switched on the original demos to read important scroll texts again. What shaped this Digital generation? With BREAKIN’ THE BORDERS Microzeit introduces a new kind of book series. Author Breddin refers as contemporary witness, who made his first creative steps with the help of the Atari ST Demoscene in the late 80s.
1984 – 1990. From digital underground wizards to magic game developers. The 80s computer youth were on their own while building a digital identity. This is the captivating story of a European swarm intelligence, which fought against a truly limited 16-bit machine to create an exceptional style of digital art.
A narrated journey through the Atari ST Demoscene – an important subcultural phenomenon in the era of home computers. First time the fast paced motion designs are captured on paper. A book in the format of a 12" Atari screen with film-like sequential tableaus presenting over 500 demo screens.
How to dislike limitations and break system specifications? What about making something possible, which a machine truly doesn’t allow? Which challenges shaped the minds of those 16-bit computer geeks? What did they learned? What are they doing today?
Memories of the Makers from groups like The Exceptions, The Carebears, The Lost Boys, Overlanders, Gigabyte Crew, TNT, Respectables and ST NEWS.
16 exclusive interviews with legendary demo makers and game producers reveal inspiring insights about the beginning of creative careers in the era of 16-bit computing: Erik Simon (ES/TEX, Thalion), Jochen Hippel (Mad Max/TEX, Thalion), Richard Karsmakers (Cronos/ST News, Thalion), Marc Rosocha (Marc/Gigabyte Crew, Eclipse), Michael Raasch (Daryl/TEX, Thalion), Tim Moss (Manikin/The Lost Boys), Dave Moss (Spaz/The Lost Boys), Michael Schüßler (Sammy Joe/The Lost Boys), Stefan Posthuma (Digital Insanity/ST News, The Lost Boys), Stefan Kimmlingen (Tyrem/The Respectables), Niklas Malmqvist (Tanis/The Carebears), Anders Cedronius (An Cool/The Carebears), Mike Mee (Mug U.K/Atari Legend), Patrick Bricout (Mister Bee/Overlanders), David Mistouflet (Dim/Overlanders) and more...
BREAKIN’ THE BORDERS goes back in time, when the Atari ST and Amiga were still revolutionary mouse-operating machines and the future of DTP and interactive design has begun to shape nowadays IT professions. The book exposes the foundation of the Atari Corporation, surpasses the marketing of Atari Computers and explores the origin of the Atari ST Demoscene, whose creative people where on a rollercoaster ride to the blooming digital entertainment industry.