MICROZEIT is a new independent publisher focused on digital culture and computer history. We open up with a book series about digital creativity in the 80s. THE ATARI ST AND THE CREATIVE PEOPLE are narrative art books with a premier presentation of contemporary motion design. For the first time fast paced pixel movements are captured in a book. Our hearts are beating for digital art as well as for good storytelling.
Find our trademark design and view on the pixel era in the first volume BREAKIN’ THE BORDERS. Every part of this book was a journey and we worked hard on transmitting this idea for you. Thanks to a solid crowdfunding it is an attractive analogue conversion of screen art on Atari’s 16-bit computers. As independent producers it’s our ambition to close the gaps in the puzzle of “digital culture”. Be with us.
BEYOND THE BORDERS: the 2nd tome of the Atari book series. 1991–1994. This volume not only presents some of the best artistic works on Atari’s 16-bit computers, but also
gives the readers a chance to experience the downfall of the home computer industry from an Atari perspective.
Volume 2 is a highly compressed tome, packed with unforgettable Atari ST/e demos, unbelievable last-minute-achievements, underground background stories and features.
RETRO GAMER No. 171 on Volume 1
Volume 1 kicks off with the roots of Ataris 16-bit era and the transformation of bedroom coders to professionals. From The Union to Thalion. The Atari ST, followed by the marketing of the STE and TT. After the successful startup of Thalion the young computer freaks are confronted with an unexpected hard deadline business...
Volume 2 covers the fast-paced rise and fall of a creative era: The golden years of pixel art. Atari tries to rescue its market share by introducing the Falcon and Mega STE, while Thalion experience an internal division and face their origin. It’s the most dramatic story, packed by glorious demos, Thalion- and Eclipse games, background stories and features.
Volume 3 observers the return of the homebrew scene and takes a closer look at creating with the Atari Falcon machine. Also the Jaguar video console comes up and Eclipse is starting a joint cooperation in Silicon Valley. At the end we look what happened with Atari, the Demoscene and especially with the main characters of the book series.