Microzeit : Independent Publishing : Hannover

Books for Digital People

The stories behind home computers, video games and the people who shaped our digital world. Deeply researched and richly illustrated. Microzeit’s books bring pioneering ideas, fierce rivalries and the glowing creativity of the computer underground to life.

  • Game Culture: Inside the Big Box

    Game Culture: Inside the Big Box

    Big-box games offered more than room for floppy disks. From Infocom’s evidence dossiers to pirate code wheels, their packaging combined artwork, instructions, storytelling and copy protection into one physical product.

    Game Culture: Inside the Big Box

    Big-box games offered more than room for floppy disks. From Infocom’s evidence dossiers to pirate code wheels, their packaging combined artwork, instructions, storytelling and copy protection into one physical product.

  • Micro Machines: The 1541 Was a Computer Too

    Micro Machines: The 1541 Was a Computer Too

    The Commodore 1541 had its own 6502 processor, memory and disk operating system. A look inside the drive explains how it managed files, sectors and commands alongside the C64.

    Micro Machines: The 1541 Was a Computer Too

    The Commodore 1541 had its own 6502 processor, memory and disk operating system. A look inside the drive explains how it managed files, sectors and commands alongside the C64.

  • Creative Tools: IFF and the Art of Sharing

    Creative Tools: IFF and the Art of Sharing

    Behind an Amiga picture lay a practical agreement between programs. IFF separated image data from its description, making room for palettes, compression and extensions without demanding a new converter for...

    Creative Tools: IFF and the Art of Sharing

    Behind an Amiga picture lay a practical agreement between programs. IFF separated image data from its description, making room for palettes, compression and extensions without demanding a new converter for...

  • The SM124’s Monochrome Advantage

    The SM124’s Monochrome Advantage

    The SM124 gave the Atari ST a distinctive monochrome workspace. Its high-resolution display combined economical screen memory with sharp text and graphics, showing why colour was only part of the...

    The SM124’s Monochrome Advantage

    The SM124 gave the Atari ST a distinctive monochrome workspace. Its high-resolution display combined economical screen memory with sharp text and graphics, showing why colour was only part of the...

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Stories beyond the books

Explore the world of home computers, classic games and digital creativity. Revisit familiar favourites and uncover surprising stories from the Atari ST, Amiga, Commodore 64 and beyond. Short reads, fresh perspectives and plenty of reasons to keep exploring.

The didn’t give up. They broke boundaries.

Discover how the Atari ST inspired a generation of programmers, artists and musicians. BREAKIN’ THE BORDERS opens a trilogy tracing their journey from underground demo crews to professional game studios. Explore interviews, striking pixel art and the stories behind the code—and meet the people who made it all happen.

Beneath the surface of the software industry.

A disk changed hands. A modem answered. Somewhere, a rival group had released first. CRACKERS I & II tells the human story of software piracy across two volumes, following a culture shaped by technical ingenuity, restless ambition and connections across borders. From the thrill of a breakthrough to the tensions between competing crews, discover what kept the underground copying, trading and creating.

Two machines. Two tribes. One shared obsession.

68000: THE FLAME WARS explores the machines and the people behind an unforgettable rivalry, from games and graphics to music and demo culture: Atari ST vs. Amiga—a passionate clash of technology and loyalty and ambition. Discover an era when choosing a computer meant choosing a side—and every new release could fuel the debate.

In the Media

From retro gaming magazines to specialist online publications, our books have attracted reviews, features and video coverage across the classic computing scene.