Zero-day warez and 101% cracks with “++ trainer” are the golden standards among the C64 crackers. In the early 1990s, software pirates organised themselves and the underground scene grew into a global distribution network. Uploading and downloading became daily business.
The BBSes (Bulletin Board Systems) became the distribution centres, the software goldmines. And when the console games became copyable, some sensed a business opportunity. But how did teenage crackers deal with the Far Eastern black market? And what led to perhaps the largest European piracy raid of the 1990s? Which role did American calling cards play? And how were the groups able to distribute their cracks via public commerce?
Special Features and Guest articles on When Cracking became popular (written by David Almer), The Spirit of Swapping (by Cedric/Stranger HMD), The Wonders of ASCII graphics (by SNS), Photocopy Protection (manuals), World of Copy Protection (by Denis Lechevalier), Chaos Computer Club, Compact Disk Menus, AmiExpo Fair (Amiga Messe), Scene Letters (handwritten), X-Copy Professional, Calling Cards, Minitel (France), BBSses, Trojan Virus, Total Apathy (Demo).
Featuring: Mr. Z, Eagle Soft Incorporated, Dynamic-Duo, Genesis Project, Cynix, ST/Amigos, ST Bandits, The Revolution, T.O.I., Nokturnal, The Big Four, HRFH, Cynix, Hotline, MCA, Elite, Elitendo, The Empire, The Syndicate, ICS, The Blade Runners, The Medway Boys, Pompey Pirates, Automation, BBC, Sub Humans of Turkey, RBCG, The Marvellous V8, Fuzion, Positivity, Jordan Corp, The Stranglers, Hemoroids, The Corporation, VMAX, Factory, The Overlanders, TCB, The Replicants, The Masters, Euro-Soft, 42-Crew, CSS, STCS, ACF, Vectronix, Tristar & Red Sector, Quartex, Fairlight, Paradox, Skid Row, Anthrox, Activision, Lucasfilm Games, Ubi Soft, Coktel Vision, Titus, Delphine, Lankhor, Ere Informatique, Infogrames, Eclipse, Gremlin, U. S. Gold, Ocean France, Argonaut, Domark, Accolade, Sega, Nintendo, Microsoft, Stacker, IAAD, Brigade des Recherches, FAST, ELSPA, Copylock Software, RATsoft ST, DMC, Codehead, Cachet, Chaos Computer Club, Gravenreuth & Syndikus, Triton, Bobmark, Supercom Partner... and many more.
CRACKERS: The Data Storm illuminates the networks and visionary entanglements of the BBS age. The world of the underground elites is spinning faster and faster. Their digital utopia sets them apart from the harsh reality of a doomed games industry. With 90-page interview section.
Please note: photos are used for the purpose of illustration. The number of delivered goods are listed above
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