A journey through Power Without the Price


Go on a visual journey and breathe in the neon air of the 80s again. Enjoy the pixel art, the logos, the fonts and rediscover the tools of the creators. Renowned programmers and artists look back on their productions - scene designers who started with the Atari ST and are still active in the creative IT industry today.

From 1984 to 1994 and beyond. The complete anthology includes several volumes with over 1000 pages full of pixel fascination, interviews, demos, games, tools and computer history – newly presented. It includes the search for artistic expression and the search for contemporary reasons.



creative


Original pixels are used to create an immersive layout. Mini-Features with infos about the origin of screen art. 

motion


To capture the rapid movements, all demo screens were recorded by an emulator and rearranged on paper. 

history


Read the story of the Atari ST and its model history. It’s the captivating beginning of 16-bit computers.



demoscene


Scene vs. scene. On the Atari ST the non-custom chip philosophy led to almost identical Amiga copies.

features


Special features reveal behind-the-scene stories and pop cultural influences on demo coding and pixel art.

interviews


Every volume contains a huge section of interviews with the makers who look back to their life in the 80s/90s.



“The moment we enter the virtual realm, we can return [...] to the true playful human nature.”

From the Foreword by Prof. Dr. Gundolf S. Freyermuth, Cologne Game Lab


Signs of the times. Raster colours transformed the screen into a digital allegory of painting. Let's put the floppy disk back into the drive and pick up the joystick again to concentrate on the intense engagement of digital artists and programmers of the 80s: How did these bedroom coders manage to overcome hardware boundaries through software? How were convincing pixel graphics created? What was it like to act in a digital underground society? Which way of thinking was necessary?  

A biopic retrospective with one year of research. The author has read countless historical press articles and also switched on the original demos and games evolved from the scene. What has shaped this digital generation? What still shapes them today? BREAKIN’ THE BORDERS starts a new series of books that transports you deep into the digital underground of the 80’s. Author Breddin is a contemporary witness who took his first creative steps with the help of the Atari ST demoscene.